mischief: price a ward against the thing it wards off

The M1 close-out sweep (new, skip-gated: n=400/cell through the REAL delivery
path, not SimulateCombat) says three wards buy roughly +40pp of survival — a
level 12 fighter meeting a boss at 70% HP goes from 48% to 90%. At a flat €25
that let three friends halve a €1,200 boss contract for €75, which makes the
tier the entire economy rests on feel like money thrown away.

A ward now costs max(€25, 10% of the contract): €25 at grunt and mob, €35 at
elite, €120 at a boss — so covering someone against a boss costs the town €360.
Still a bargain against €1,200, but it has to be a real rally rather than
pocket change. It reads the contract's current basis, so an escalation raises
the price of saving its target too: the counterplay tracks the threat.

The sweep also shows the M0 fee table was priced on a fight we don't deliver.
Its control arm (full HP) diverges from M0 in both directions — up where an
engine timeout now counts as survival, down where the turn engine loops a boss's
full multiattack profile and SimulateCombat doesn't. And the arm M0 could not
see at all, a wounded mid-run target, is the one that matters: boss tier at 70%
HP collapses everywhere. Fees stand; the tiers still do what they were priced to
do. The real-path table is now the reference.
This commit is contained in:
prosolis
2026-07-13 21:31:48 -07:00
parent 4e0b8a298c
commit 3563519db1
3 changed files with 220 additions and 19 deletions

View File

@@ -75,10 +75,16 @@ const (
// Fizzle: the expedition ended before the monster could find them.
mischiefFizzleRefund = 0.90
// mischiefBlessingFee — what the room pays to put a ward on the target while
// the contract is open. Cheap on purpose: helping has to be an impulse, or
// nobody bothers and the window is just a countdown.
mischiefBlessingFee = 25
// A ward is priced against the contract it is defending: a floor, or a slice of
// the fee, whichever is more. Warding someone has to stay an impulse at the
// cheap tiers (or nobody bothers and the window is just a countdown), but the
// M1-close-out sweep measured three wards buying roughly +40pp of survival —
// fighter L12 vs a boss at 70% HP goes 48% → 90%. At a flat fee that let the
// room halve a €1,200 boss contract for €75, which makes the tier the whole
// economy rests on feel like money thrown away. Saving someone from a boss
// should cost the town real money: €120 a ward, €360 to cover them completely.
mischiefBlessingFeeMin = 25
mischiefBlessingFeePct = 0.10
// mischiefBlessingCap — how many blessings one contract can carry. Three at
// +10% MaxHP each is a third of a health bar: enough to swing an elite
@@ -149,6 +155,17 @@ func mischiefNextTier(key string) (mischiefTier, bool) {
return mischiefTier{}, false
}
// mischiefBlessingFee is what one ward costs against a contract of this fee. It
// reads the contract's CURRENT basis, so an escalation raises the price of
// protecting its target too — the room's counterplay tracks the threat.
func mischiefBlessingFee(contractFee int) int {
fee := int(math.Round(float64(contractFee) * mischiefBlessingFeePct))
if fee < mischiefBlessingFeeMin {
return mischiefBlessingFeeMin
}
return fee
}
// mischiefBlessingTempHP is the cushion a contract's blessings are worth to a
// target of this MaxHP. At least 1 per blessing, so a low-HP character still
// feels the ward they were bought.
@@ -580,17 +597,18 @@ func (p *AdventurePlugin) mischiefBoard() string {
b.WriteString("The monster comes from their own bracket, so it's always a fight worth watching. ")
b.WriteString("If they survive it, they keep a cut of your money — and the town finds out it was you.\n\n")
for _, t := range mischiefTiers {
b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s\n _%s_\n",
b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s · ward %s\n _%s_\n",
t.Display, fmtEuro(t.Fee), fmtEuro(mischiefSignedFee(t.Fee)),
fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), t.Blurb))
fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), fmtEuro(mischiefBlessingFee(t.Fee)), t.Blurb))
}
b.WriteString("\n`!mischief send <tier> @user` — anonymous · add `signed` to put your name on it up front.\n")
b.WriteString(fmt.Sprintf(
"While a contract is open, the rest of us get a say:\n"+
"· `!mischief bless @user` — %s, up to %d — a ward for the fight. Help them.\n"+
"· `!mischief bless @user` — a ward for the fight, up to %d of them. Help them. "+
"The worse the thing coming, the more a ward costs.\n"+
"· `!mischief escalate @user` — pay the difference, send something worse. \"Help\" them. "+
"It raises their purse too, if they live.\n",
fmtEuro(mischiefBlessingFee), mischiefBlessingCap))
mischiefBlessingCap))
b.WriteString(fmt.Sprintf("_They have to be out on an expedition, level %d+. It lands about %s later._",
mischiefMinLevel, formatDuration(mischiefWindow)))
return b.String()
@@ -764,22 +782,26 @@ func (p *AdventurePlugin) mischiefBlessCmd(ctx MessageContext, fields []string)
"**%s** is already carrying every ward the town has to give (%d). The rest is up to them.",
p.DisplayName(targetID), mischiefBlessingCap))
}
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < mischiefBlessingFee {
// Priced off the contract's current basis: warding someone against a boss costs
// what a boss is worth, and an escalation raises the price of saving them.
fee := mischiefBlessingFee(c.Fee)
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < fee {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"A ward costs %s — you have %s.", fmtEuro(mischiefBlessingFee), fmtEuro(int(bal))))
"A ward against a %s costs %s — you have %s.",
strings.ToLower(c.Tier), fmtEuro(fee), fmtEuro(int(bal))))
}
if !p.euro.Debit(ctx.Sender, float64(mischiefBlessingFee), "mischief_blessing") {
if !p.euro.Debit(ctx.Sender, float64(fee), "mischief_blessing") {
return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
}
// The cap is enforced by the UPDATE, not by the read above — two people can
// buy the third ward in the same second, and only one of them may have it.
if !blessMischiefContract(c.ID) {
p.euro.Credit(ctx.Sender, float64(mischiefBlessingFee), "mischief_blessing_refund")
p.euro.Credit(ctx.Sender, float64(fee), "mischief_blessing_refund")
return p.SendReply(ctx.RoomID, ctx.EventID,
"Somebody got there first — the ward wasn't needed. You've been refunded.")
}
communityPotAdd(mischiefBlessingFee)
trackTaxPaid(ctx.Sender, mischiefBlessingFee)
communityPotAdd(fee)
trackTaxPaid(ctx.Sender, fee)
p.announceMischiefBlessing(c, ctx.Sender, c.BlessingCount+1)
p.SendDM(targetID, fmt.Sprintf(
@@ -902,7 +924,7 @@ func (p *AdventurePlugin) dmMischiefVictim(c *mischiefContract, tier mischiefTie
"anyone who likes you can `!mischief bless @%s` (%s each, up to %d).\n"+
"Walk away from it and their money is yours: **%s**. And we all find out who paid.",
who, strings.ToLower(tier.Display), formatDuration(time.Until(c.WindowEndsAt)),
p.DisplayName(c.TargetID), fmtEuro(mischiefBlessingFee), mischiefBlessingCap,
p.DisplayName(c.TargetID), fmtEuro(mischiefBlessingFee(c.Fee)), mischiefBlessingCap,
fmtEuro(mischiefPurse(c.Fee, tier.PayoutPct))))
}