Files
gogobee/internal/plugin
prosolis 1e1fbf9056 Combat: extract shared attack-resolution primitives
Pull effectiveAttackBonus, attackCritFloor, attackConnects, and the
post-hit player damage stack out of combat_engine.go into
combat_primitives.go so the upcoming turn-based engine resolves an
attack identically to auto-resolve. Behavior-preserving — the combat
characterization golden file is unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 23:05:33 -07:00
..
2026-05-09 21:37:29 -07:00
2026-04-26 10:09:32 -07:00
2026-03-08 18:25:18 -07:00
2026-03-08 18:25:18 -07:00
2026-03-08 18:25:18 -07:00
2026-04-26 10:09:32 -07:00