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Win/end announcements were sent twice in solo-vs-bot: once via SendMessage(game.RoomID, ...) for the public room, once via broadcastDM which iterated the human player's DMRoomID — but in solo-vs-bot the game.RoomID IS the player's DM. Skip players whose DMRoomID matches game.RoomID in broadcastDM so the room post isn't echoed. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
32 KiB
32 KiB