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gogobee/internal/plugin
prosolis de02907e69 Combat: add Sudden Death phase + fix tiebreak to use absolute HP
Players reported the prior 6-round exhaustion timeout felt arbitrary
when both sides still had plenty of HP. Two fixes:

- Add a "Sudden Death" 4th phase (3-4 extra rounds) so most fights
  resolve naturally before any timeout. Total combat length now caps
  at ~10 rounds.
- When the timeout does fire, tiebreak by absolute HP instead of HP%.
  The %-based logic was unintuitive — a player at 88/123 (71%) would
  lose to a boss at 83/97 (86%) despite having more HP remaining.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 21:58:26 -07:00
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